Kids Telling Time
- Reviews
- 4.2
- Version
- 1.2.10
- Installs
- 10,000+
Screenshots
Kids Telling Time Analyzed by the Frivlyz team
When I tried Kids Telling Time, I found a small, focused learning game that makes sense for a very specific moment: a child is beginning to connect clock faces with the time shown on a screen. It is not trying to be a broad mathematics course or a general entertainment game. Its purpose is narrower and, in my view, more useful for that reason. The activities center on setting time and reading both digital and analog clocks, so the child can work on a skill that often feels abstract when it is explained only with words.
I can easily imagine using it on a shared family tablet before school, during a quiet afternoon, or while an adult is nearby preparing dinner. A child can take a short turn, hand the device to a sibling, and return later without the household needing to treat the game as a major entertainment session. That modest scale is one of its strengths. It also means you should approach it as a practice tool rather than expecting a large world, a long story, or a deep reward system.
How Kids Telling Time fits into a shared household
A useful turn-taking game for siblings
On a shared device, the clearest advantage is that the subject is immediately understandable. One child can practice reading a clock while another watches and tries to answer aloud. That creates a simple form of coordination without requiring separate accounts or a complicated family setup. I would use it as a short “your turn, my turn” activity, especially when children are close enough in age to discuss why an answer is correct.
That arrangement also reveals an important limitation: the game is not a replacement for an adult explaining the parts of a clock. If a child confuses the hour hand and minute hand, watching a sibling succeed may not be enough to correct the misunderstanding. I found the best results come when the adult occasionally asks the child to explain the answer, rather than treating a correct tap as proof that the concept is fully understood.
A practical household routine is to let one child set a time and ask the other to identify it. Then reverse the roles. This turns the device into a prompt for conversation instead of a solitary screen activity. It is particularly helpful when a child can recognize a displayed time but still struggles to connect it with a real wall clock, an alarm clock, or the schedule of the day.
What happens when more than one child uses it
Because this is a focused educational game, I would not assume that every child in a household needs the same kind of practice. A younger learner may need help naming the numbers and understanding the circular layout, while an older child may already know the basics and find the activities too easy. The shared-device benefit is therefore strongest when children are at roughly similar stages, or when an adult is willing to give each child a different task around the same screen.
For example, one child can answer the digital-clock question while the other points to the corresponding position on an analog clock. That makes the contrast between the two formats visible. It also avoids turning the session into a race, which can encourage guessing. I prefer this cooperative approach because telling time is not only about speed; it is about understanding how the hands and numbers relate.
There is another small trade-off with shared use. A child may remember an answer because a sibling just gave it, rather than because the time was understood. If you are checking genuine progress, leave a little space between turns or ask the child to describe the hour and minutes in their own words. The game can provide practice, but the adult still has to notice whether the child is reasoning or copying.
Keeping the first session uncomplicated
The developer behind the game is Intellijoy Educational Games for Kids, and the product’s identity is clear from the start: it belongs to the educational side of children’s apps rather than the open-ended game category. I appreciate that focus when introducing the idea of time. There are fewer distractions than in a general game, so the child can concentrate on the clock itself.
My advice is to begin with a short session and watch the child’s behavior. If the child is touching answers quickly without looking at the hands, pause and move to a real clock for a moment. Ask questions such as “Which hand tells us the hour?” or “What changes when five minutes pass?” Then return to the game and see whether the explanation transfers. This workflow makes the app part of a lesson, not the entire lesson.
Setup expectations on a family device
The listed price is $1.99, which places it in the inexpensive paid-app range. That matters for a household deciding whether it is worth trying: the cost is easy to understand, but the app should still be judged by how well it matches the child’s current need. If the child already reads analog clocks confidently, paying for a narrowly focused practice game will probably offer little value.
The game is marked for Everyone, and I see that as a broad content classification rather than a promise that every child will find the lessons equally suitable. A preschool child may need close guidance, while an older child may need a more advanced time-and-scheduling activity. The age label tells me the subject is child-appropriate; it does not remove the need to choose the right learning level.
On a shared device, I would establish a simple boundary before handing it over: the child practices the clock skill, then the device goes back to its usual household use. That boundary is more useful than presenting the game as an unlimited reward. Since the app has a single, specific learning goal, short sessions are enough for many children and make it easier to see whether the practice is helping.
The current version is 1.2.10, and the minimum operating-system requirement is 7.1. Those details are worth checking against an older family tablet before buying. A device that can run newer apps may still be shared with an older phone or tablet, so compatibility can shape whether this is convenient for your household. I would verify the operating system first, especially if the child’s device is handed down from another family member.
Account boundaries and adult involvement
I would treat this as an app for supervised or lightly supervised learning, not as a place to give a child complete control of the device. The game itself may be simple, but a shared phone or tablet contains other activities that are unrelated to learning time. An adult should handle the purchase and initial setup, then decide when and where the child uses it.
This is also why I would avoid assuming that progress belongs neatly to one child when siblings share one screen. Without inventing a profile system or separate learner records, the safest approach is observational: remember which child practiced, ask each child to solve a fresh example, and use the game as one piece of the household routine. That keeps expectations realistic and avoids confusing device use with measured progress.
If the child becomes frustrated, I would not respond by simply increasing the session length. Telling time combines visual recognition, counting, and language. Repeating the same activity while the child is guessing can reinforce the wrong habit. A better boundary is to stop, use a physical clock, and return later with one clear question. The app is most useful when the child is attentive enough to look carefully.
Coordinating practice with daily life
The strongest use case I found is linking the game to real events. Before leaving for school, an adult can ask the child to read the current time on a clock and then practice a similar time in the app. Later, the child can compare the digital display on a device with the hands on a wall clock. This gives the screen activity a purpose beyond collecting correct answers.
Another effective routine is to practice around a household schedule. If dinner is usually at a familiar time, ask the child to find that time on an analog clock, then identify it digitally. The point is not to turn every family activity into a lesson. It is to show why the skill matters. Children often understand the value of time more quickly when it is connected to something they are already waiting for or preparing to do.
I also recommend using the game to reveal the exact point of confusion. A child may understand whole hours but struggle when the minute hand moves beyond the five-minute marks. Another child may read a digital display correctly but have difficulty translating it to an analog face. Those are different problems, and the game’s two clock formats make that contrast easier to notice than a worksheet with only one representation.
One non-obvious advantage of this approach is that it can help an adult decide what to practice away from the screen. If the child handles digital time but hesitates with the hands, use a physical clock with movable hands. If analog reading is comfortable but digital notation causes mistakes, write several times on paper and ask the child to match them. The game becomes a quick diagnostic prompt rather than the only teaching material.
Where it sits among the usual alternatives
Compared with a paper worksheet, Kids Telling Time gives the child an interactive way to respond and makes the difference between digital and analog clocks part of the same activity. That can be more inviting for a child who loses interest in printed exercises. A worksheet, however, is easier for an adult to annotate, compare over time, and adapt to a specific lesson. I would use the app for immediate practice and paper or a physical clock for explanation and review.
Compared with a broad mathematics app, this game is less likely to overwhelm a beginner with unrelated topics. That narrowness is valuable when the only goal is learning to read and set time. The compromise is that it may not remain useful once the child needs elapsed-time problems, calendars, timetables, word problems, or more advanced arithmetic. A broader app is the better choice if you want one installation to cover several school subjects.
Compared with simply asking a child to read the household clock, the game offers repeatable practice without requiring an adult to invent examples. Still, real clocks provide something the screen cannot: the child sees time moving naturally and learns how the clock fits into daily life. I would not choose one over the other. The most sensible combination is brief digital practice followed by a real-world question.
Who I would recommend it to
I would recommend this game to a child who is at the beginning or middle of learning time, especially when the child needs repeated exposure to both clock styles. It also suits parents who want a focused paid app instead of a large collection of unrelated mini-games. The average rating is 4.2 from over one hundred ratings, and the game has passed ten thousand installs, which suggests that it has found a modest audience without making it look like a universal solution for every learner.
I would skip it for a child who already reads analog and digital clocks comfortably, or for a family looking for a complete mathematics curriculum. I would also look elsewhere if your priority is detailed progress reporting, multiple school subjects, or advanced scheduling practice. This is a targeted tool, and its value depends heavily on whether telling time is the skill your child currently needs.
It may not be the right first step for a child who has not yet learned the numbers around a clock face. In that case, a physical clock and hands-on explanation may be less frustrating. Likewise, a child who needs support with language may require an adult to explain the wording and connect the visual answer to everyday speech. The game can reinforce understanding, but it should not be expected to diagnose every reason a child is struggling.
My household verdict
After using it as a focused practice activity, I see Kids Telling Time as a practical little educational game rather than a full learning platform. Its best quality is its clear boundary: it concentrates on setting and reading time across digital and analog clocks. That makes it easy to fit into a shared-device routine, easy to connect with a real clock at home, and easy for an adult to understand without learning a complicated system.
The trade-off is equally clear. Its narrow subject will limit its usefulness once the child has mastered the basics, and the household still needs to provide explanation, encouragement, and real-life examples. I would not hand it over expecting the app alone to teach every aspect of time. I would use it in short turns, ask the child to explain answers, and check the skill away from the screen.
My recommendation is simple: choose it when your child needs concentrated practice with clock faces and digital displays, and when a low-cost, shared-device activity fits your routine. Keep a physical clock nearby, coordinate turns between siblings, and treat correct taps as practice rather than final proof of mastery. Used that way, this small game earns its place in a family learning routine; used as a substitute for teaching or as a long-term mathematics app, it will feel too limited.
Kids Telling Time Pros and Cons
Pros
- Clear clock faces help children connect numbers with daily routines.
- Practice activities support gradual learning at a comfortable pace.
- Colorful visuals make lessons more appealing to younger children.
- Simple controls are suitable for children with limited reading skills.
- Useful for short practice sessions at home or during travel.
Cons
- Some activities may feel repetitive after extended use.
- Advanced learners may finish the available exercises quickly.
- Requires adult guidance to explain unfamiliar time concepts.
- Visual design may seem too childish for older children.
- Learning progress may be limited without regular practice.
Frequently Asked Questions
What is Kids Telling Time, and who is it designed for?
Kids Telling Time is an educational app designed to help young children learn how to read and understand analog and digital clocks. It typically introduces concepts such as hours, minutes, half-hours, and quarter-hours through simple exercises and visual examples. The app is best suited to early learners, although the ideal age may depend on the child’s existing math skills and familiarity with numbers.
What can children learn with Kids Telling Time?
The app focuses on the basic skills children need to tell time independently. Depending on the available lessons, children may practice identifying the hour and minute hands, matching times with clock faces, reading digital displays, and answering time-related questions. Repeated activities can help reinforce learning, but parents may still need to explain concepts such as elapsed time or the difference between morning and afternoon.
Is Kids Telling Time easy for children to use without help?
Kids Telling Time is generally created with a child-friendly interface, clear visuals, and straightforward activities. Younger children may still need an adult to explain the first lessons, especially when learning why the minute hand changes the hour gradually. Once the child understands the basic instructions, the exercises should be manageable independently. Parents should try a few activities first to confirm that the difficulty matches the child’s level.
Does Kids Telling Time require an internet connection or include in-app purchases?
The requirements can vary depending on the version downloaded from the Google Play Store or Apple App Store. Some lessons may work offline after installation, while updates, advertisements, analytics, or additional content can require internet access. Before downloading, parents should review the store listing for information about ads, subscriptions, purchases, and data collection. Checking these details is especially important when allowing a child to use the app alone.
Is Kids Telling Time suitable for classroom learning and home practice?
The app can be useful both at home and as a supplementary classroom activity because it offers focused practice in a format that feels more interactive than a traditional worksheet. It should not replace teacher instruction, however. Children often learn more effectively when adults connect the exercises with real situations, such as checking the time before school or setting a timer. Parents and teachers should use the app alongside hands-on clock practice.

















